Steps

  1. Computational space is an abstraction. There are certainly x and y screen coordinates, but space is ultimately an epiphenomenon. Underlying the sense of space and spatial navigation are abstract structures – the array, the linked list, the tree.
  2. If the array is too evident then computational space becomes predicable. It is motion on a grid. The linked list and the tree enable more flexible possibilities.
  3. To generate space via navigation. Space itself is empty.
  4. To conspicuously employ the grid in order to undermine it. To disarticulate the image in order to derange space and reveal the grid.
  5. To replicate space within itself. To descend into the spatial unit recursively.
  6. To walk.
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